The build revolves primarily throughout the burning ground produced by fire trap making sure that we will focus mostly on
Burning Damage
Fire Damage
Trap Damage
Damage Over Time
Elemental Overload and Elemental Equilibrium in addition to Shock Nova Trap will significantly boost the POE Currency DPS.
Three courses (best if having a Heretic Veil) will ease the boss fights.
Consider we need to make the screen a lava ground, sun blast and cheap construction will probably be used to create traps trigger instantly.
Level different copies of Fire Trap to obtain a level 21/20 Firetrap for end game
Deerstalker and Fencoil are the top uniques for leveling.
Deerstalker may also be used for endgame in the event you get enough HP/Resistance using their company pieces of gear
As and we don't use a 6l chest and skills inside chest are simply optional, you may consider select Kaom's Heart and utilize the movement skill with your alternate weapon set
Trickster, in 3.2, is fairly boosted, while Saboteur gives little bonuses to us, for that following reason:
Trickster
allows to create Power Charge and Frenzy Charge easily
gives a great deal of damage boost (50% increased DoT and 15% more DoT)
gives a good boost to defenses (more mana for MoM, recover 2% life on kill)
Saboteur
confers elemental proliferation -> pointless as and we don't hit
gives AoE, trap and ELE damage that are not just as much as Trickster gives
defensively, could only blind
Traps can trigger another time -> pointless as Burning Grounds won't overlap
Traps cooldown recovery -> which may be the only positive thing here, we are able to Use the Tinkerskin
When a trap trigger, all traps will trigger -> pointless, we make our traps trigger instantly
Creator: SongokuSSj5
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The Wall